With Second Life being similar to games like The Sims, I have naturally regarded and classified Second Life as a game. A search on google whether Second Life is a game yielded results with some saying that Second Life is a game and others strictly classifying it as a 3D-online virtual world. For me, Second Life has elements that both resemble and those that set it apart frm games. However, what is most important about Second Life is that it enables one to assume the role of avatars and do stuffs that may not be possible in real life as well as creation of worlds that are mimics real-life environments.
The prevalence of digital technologies has resulted in students being now labelled as digital natives and this meant that they could well be interested and involved in Second Life. There will be implications for education. Second Life could well be a platform where educational learning could take place. The increasing use of Second Life by many educational institutions provide evidence for its practicality for teaching and learning.
The video introduces some ways in which Second Life can be used in the teaching of many subjects ranging from history, literature and science. Teachers can get students to be responsible for their own learning and thus do away with direct lecturing and bring about student centric and meaningful learning. Students can travel long distances within the virtual world and get to go to places where they could never travel to in the real world. The video also talks about students being visual and audio learners and Second Life caters to learning needs of these students.
While it may seem that the advantages are plentiful, we will have to consider the limitations and potential dangers of Second Life as well. Second Life may expose students to adult content which they are not ready for at such a tender age. Fortunately, restrictions placed on access to such materials have effectively averted potential risks and averse effects. Furthermore, as students spend more time assuming roles of avatar, they may get addicted and may eventually get disengaged from the real world. Their interpersonal relationships may suffer making them unable to adapt to real life.
When it comes to implementation of Second Life in schools, teachers may be unprepared to integrate them in their classrooms as it may involve some technological knowledge on how to set up and operate Second Life. This will then bring about relevance to the lesson as teachers may be more focused on the technology and less on the subject content. As for me, I am reluctant to integrate Second Life in my lessons as I feel that my lack of know-hows of Second Life will outweigh the benefits that it will have on enhancing learning in students.