Monday, September 21

Game-based learning--- Week 6/7 Reflection

For the past 2 sessions, I have been exposed to some games. During first week, I was tasked to complete the Wii and the 5th station. Well, it was quite a boring session for me. Talking about the Wii, it seriously doesn't interest me. Swinging my arms for the tennis games appear boring to me. I prefer the excitement of playing the real-game.

Last week was totally different experience for me. My group was tasked to complete the Mac Donald and the "surgeon" station. In real life, how many people will have the chance to run the Mac Donald corporation or take up responsibility of saving lives and deaths? These games though not real enables us to experience the process. Through the process, I learnt that games enable us to keep trying. Lost once? No worries, you can always try again. You are allowed to try till you finally succeed. This can cultivate perseverance in the students.

To me, what kept me thinking was the essence of games. What is so fun about gaming such that many kids are addicted to it? What is the key about gaming which I can apply in my lesson?
If students are as actively involved in class as in gaming, wouldn't it too wonderful?

Anyway, for the past 2 weeks, 3 groups have presented their demo. I believe the emphasis of such demo is to help us in recognizing the appropriateness of ICT tool in our lesson. ICT tool should be easy to use. It should have students in learning and not make them spend time learning the tool itself. I believe all tools have their own advantages. However, it is up to us to implement appropriately into the lessons. Hence, checking out the affordance and limitations of tools help to check if the tool aids in meeting our objectives for the lessons.

Alright, next week is my group's turn for demo. Wish me luck. See you guys on Thursday!

No comments:

Post a Comment